Big Bass Halloween 3 Slot - Pragmatic Play Demo
Big Bass Halloween 3, developed by Pragmatic Play, plunges players into a terrifying underwater fishing expedition where two brave anglers face nightmarish aquatic horrors in a flooded, blood-stained facility.
The Depths of Terror
The old Lake Crimson fishing lodge had been abandoned for decades, its halls flooded and forgotten beneath murky waters. Local legends spoke of strange occurrences every Halloween, when the facility's submerged corridors would glow with an eerie phosphorescence and bizarre creatures would emerge from the depths.
Jake Morrison and his fishing partner Red had heard the tales but dismissed them as campfire stories. Both were seasoned anglers who had braved treacherous waters across the country, and the promise of legendary bass lurking in the flooded facility was too tempting to resist. On Halloween night, they loaded their gear into an old camper van decorated with grisly handprints and headed toward Lake Crimson.
The moment they stepped into the facility, something felt wrong. The elevator doors were smeared with bloody handprints, as if dozens of desperate souls had clawed at them trying to escape. The fluorescent lights flickered overhead, casting dancing shadows across the water-logged floor. Jake gripped his fishing rod tighter, the blue handle suddenly feeling like the only solid thing in this nightmare realm.
As they descended into the flooded lower levels, the water took on an unnatural teal hue. Strange symbols marked the walls, stitched together like wounds on flesh. Red noticed them first: the letters A, K, Q, J, and 10, each one appearing to be sewn from some grotesque material, floating past them in the current like warning signs from another world.
Then they saw the fish. These were not ordinary bass. Each one carried a glowing value, pulsing with supernatural energy. Some bore marks of 2x, others 5x, and the largest specimens radiated values of 100x, 200x, or even an impossible 5000x their normal size. The fish seemed to materialize from nowhere, swimming through solid walls and vanishing into shadows.
Jake cast his line, but something else caught it first. A skeletal fish with exposed ribs and glowing eyes lunged at his hook, its body wrapped in what looked like fishing nets and hooks. More appeared, dozens of them, each more horrifying than the last. Some wore gas masks, others had backpacks fused to their decaying forms, and one particularly massive specimen seemed to pilot an old bloodstained van through the water itself.
Red pulled out his axe, not for defense but as a lucky charm he always carried. As he held it aloft, wild fishermen began appearing in the water around them. These spectral anglers, dressed in blue and crimson, seemed to exist between life and death. They cast their own lines, collecting the glowing fish with mechanical precision. Every fourth catch would trigger something extraordinary: the water would churn, more free spins of fate would be granted, and the multipliers would increase to 2x, then 3x, then an overwhelming 10x.
The phenomenon escalated beyond anything Jake had experienced. When fishermen appeared but no fish were visible, explosive charges would detonate in the depths, the dynamite spin feature forcing hidden bass to surface. Other times, when fish swam freely without fishermen to catch them, mechanical hooks would descend from above, dragging the phantom anglers onto the scene whether they wanted to be there or not.
The most terrifying moments came when the reels themselves seemed possessed. Scatter symbols bearing the image of a demonic fish would align, and suddenly the entire facility would transform. The water would darken to an impossible shade, special reels would emerge from the depths, and the blue and red fishermen would multiply, each working their separate meters, racing to collect the fourth symbol that would retrigger the entire hellish sequence.
Jake watched in awe as Red's meter filled with blue fisherman after blue fisherman. On the fourth collection, the world seemed to explode with light and sound. Ten more chances appeared, and the multiplier for the blue fisherman jumped to 2x. When it happened again, it rose to 3x. By the time Red's meter had cycled through four times, they were operating at a staggering 10x multiplier, and the facility's rules seemed to break down entirely.
But the facility had a limit to its madness. No matter how much they collected, no matter how high the multipliers climbed, the ancient rules dictated that winnings could never exceed 5000 times their initial stake. When that threshold approached, the water would drain suddenly, the feature would end abruptly, and all remaining opportunities would be forfeited, as if the facility itself was protecting some dark secret.
Hours passed like minutes in that haunted place. Jake and Red learned to read the patterns: the higher their ante bet, the more scatter symbols would appear, increasing their chances of triggering free spins naturally. They discovered they could bypass the facility's natural progression entirely by paying tribute at the entrance: 100 times their bet for a regular free spins feature, or 300 times for the super version that required only three wild fisherman to retrigger instead of four.
As dawn approached, a massive shark materialized in the water before them. Its animation was hypnotic and terrible. It circled once, twice, then with a snap of its jaws, transformed every symbol on the reels except the fishermen themselves. Letters became fish, fish became letters, and reality seemed to fold in on itself.
When they finally emerged from Lake Crimson at sunrise, their camper van was covered in a film of that same teal water, and their equipment bore the scars of their journey. Neither man spoke of what they had truly witnessed in those depths. They had gone seeking legendary bass and found them, along with something far more valuable and infinitely more dangerous: proof that some fishing holes go deeper than water, straight down into the fabric of nightmare itself.
The bloodstained handprints on their van would never wash away completely, and every Halloween thereafter, Jake and Red would feel an irresistible pull back to Lake Crimson, where the fish carried impossible values and the fishermen never truly left.
Free Spins
Hit 3, 4 or 5 Scatter symbols to trigger the Free Spins feature and win 15, 20 or 25 free spins respectively.
During the Free Spins feature each Wild Fisherman symbol collects all the values from Money symbols on the screen.
Blue and red Wild Fisherman symbols that hit during the round are collected seperately on a blue or red meter.
Every 4th Wild Fisherman symbol of any colour collected in the respective meter retriggers the feature, awards 10 more free spins and the multiplier for Money symbol collection with the Wild Fisherman of that colour increases to 2x for the second level, 3x for the third level and 10x for the fourth level.
After the fourth level on each meter, the feature cannot be retriggered anymore.
Randomly, when there are fisherman symbols on the screen but no fish, at the end of a free spin, fish Money symbols can appear in random positions via the dynamite spin feature.